Read Creation of Narrative in Tabletop Role-Playing Games by Jennifer Grouling Cover Online

creation-of-narrative-in-tabletop-role-playing-games

Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module,Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers....

Title : Creation of Narrative in Tabletop Role-Playing Games
Author :
Rating :
ISBN : 9780786444519
Format Type : Paperback
Number of Pages : 205 Pages
Status : Available For Download
Last checked : 21 Minutes ago!

Creation of Narrative in Tabletop Role-Playing Games Reviews

  • Tom Franklin
    2018-12-27 04:15

    Cover’s work is a good attempt at opening up the TRPG genre up to other scholars to study. However, even as a revised dissertation, the writing is often thick with scholarese -- the art of taking a simple idea and complicating it with scholarly jargon to the point it’s difficult to translate the original idea back into plain English. As well, most of the early chapters include a dense review of the literature which, unless you’re a fellow scholar, can easily be skipped. The Creation of Narrative in Tabletop Role-Playing Games contains many good and interesting ideas on the personal and group storytelling aspects of developing a character and an adventure, as well as the role a good DM plays in holding both the characters and the narrative together. However, the overall presentation of the material is not done for a general reading audience. Even those with an interest in D&D or TRPGs in general will need to carefully dig through Cover’s text to uncover those elements that hold the most meaning to them.

  • Richard
    2018-12-23 03:01

    I'll have an extended review of the book up at my website, rhetoricalgaming.wordpress.com, later this week. One Pro and One Con for now:Pro: The book treats RPGs seriously and asks serious questions about the nature of collaborative storytelling.Con: Should probably have been titled "The Creation of Narrative in Dungeons and Dragons"

  • Jessie B.
    2019-01-08 04:47

    A serious and scholarly look at table-top roleplaying games. Despite the fact that it takes gaming very seriously , it was also very readable.

  • Michael T Bradley
    2019-01-21 23:52

    Sadly disappointed here. If this ever reached a coherent argument, I did not find it. Love the idea, though.

  • Mntineer
    2018-12-31 04:00

    If you read through the academic prose, it has some valuable insights on the narrative generated in a tabletop roleplaying game.